Supplementary Science Programs

 

Great Explorations in Math and Science (GEMS). Berkeley, CA: University of California.
Level(s): P, I, M, H, R
            GEMS materials consist of teacher’s guides, assembly presenter’s guides and exhibit guides and range in appeal from preschool through high school. These publications integrate math with life, earth and physical science, fostering a “guided discovery” approach to learning.

Project AIMS. Fresno, CA: AIMS Education Foundation.
Level(s): P, I, M, R
            AIMS conducts research, provides national leadership training and local workshops and seminars and publishes elementary and middle school integrated curriculum materials for grades K-9 that have been written and tested by teachers. Publications provide grade-appropriate activities in a flexible format. The AIMS materials are an outgrowth of a National Science Foundation project, under the auspices of Fresno Pacific College.

William and Mary Problem-Based Science. Williamsburg, VA: College of William and Mary.
Level(s): P, I, M, R

            The William and Mary problem-based science curriculum integrates science process content and the concept of systems through the study of real-world problems. The use of a real-world problem as a catalyst for unit learning implies a constructivist approach to science teaching, which emphasizes learning that is centered on the student, the role of the teacher as coach and authentic assessment. Through a problem-based learning approach, students learn about how science systems interact with real-world social, political and economic systems. The units encourage an in-depth study of selected content relevant to understanding the central problem of the unit. The students then engage in a scientific research process that leads them to create their own experiments and to design their own solutions to each unit’s central problem. These units were developed to be used as a 30-hour supplement to a core science curriculum or as a specialized science program for high-ability learners. Available titles include: Dust Bowl, a model ecosystem which requires that students study the effects of global weather systems and their interrelationships; Acid, Acid Everywhere, an acid spill on a local highway which addresses understanding of humankind’s need for transportation and its chemical effects on ecological habitats; Electricity City, building and wiring a part of a local city; The Chesapeake Bay, the pollution of the Chesapeake Bay which requires that students learn about ecosystems, chemical reaction systems, government systems and economic systems and their interconnectedness; and Hot Rods, a nuclear power plant in a fictitious town which focuses on issues of nuclear energy, such as radiation exposure and nuclear waste disposal.

Event-Based Science. New York: Addison Wesley, 1996.
Level(s): M, H, R 
            Event-Based Science begins with television coverage of a real event. Following this hook, students use guiding questions from the student editions to discuss the news event. Next, students are given a task set in the context of the event, which provides them with an opportunity to make real-world connections. During the next several weeks, the teacher uses the inquiry-based activities to provide concepts and skills needed to tackle the task. Tasks included are those dealing with volcanoes, floods, toxic leaks, hurricanes, oil spills, disease outbreaks and so on.

Foundations and Challenges to Encourage Technology Based Science (FACETS) . Washington, DC: American Chemical Society.  
            FACETS is a modular, interdisciplinary middle school science curriculum designed for grades 6, 7 and 8. It infuses research and technological design challenges into common middle level science content topics. It is a hands-on program in which students are involved in real-world problem solving and decision making. Investigations explore science in the cities, marketplace, farmlands, shorelines and within ourselves and include such topics as air quality, food additives, exercise, handling communication, artificial fabrics, pest control and aging. FACETS is student-centered and involves cooperative group inquiry and learning which involves critical thinking skills in a real-world context.

Science Sleuths: Volumes 1 & 2. CD-ROM. Seattle, WA: Videodiscovery.
Level(s): P, I, M, H, R
            Science Sleuths is a series of zany mysteries that students solve by investigating clues and conducting experiments in a virtual science lab. The humorous problems are real-life puzzles involving life, earth and physical science concepts. Students gather information and test their theories by examining dozens of video interviews, news reports, photographs and articles. Armed with raw data, students record their findings in their electronic notebook and prove their case through a fun yet thorough science review. The multi-step review reinforces important concepts and helps student evaluate what they have learned. Captivating characters, real science and great software finally come together to turn middle school students into full-fledged Science Sleuths.

Science Sleuths. Elementary Series. CD-ROM. Seattle, WA: Videodiscovery.
Level(s): P, I, M, H, R
            The Science Sleuths Elementary CD-ROM Series uses humorous science mysteries to engage students in the process of problem solving and critical thinking. The mystery episodes are fictitious, but introduce important science concepts and processes. Each CD-ROM contains one complete episode that challenges students to solve science-based problems by investigating clues and evaluating the evidence. Students can access a wide variety of interactive resources and record and print out their findings in the easy-to-use on-line lab book. When students have solved the mystery, they take the interactive science review to test what they have learned. The Science Sleuths Elementary CD-ROM Series uses students’ natural curiosity and is ideal for self-directed learning or as a small group activity.

STS Science Forums 1 & 2.
            STS Science Forums is an interactive role-playing program that focuses on 12 “Science, Technology and Society” issues. Student teams research and articulate conflicting points of view and use the laserdisc to analyze issues, develop logical positions and present their cases to the class. Students and teachers shape the direction each Forum takes. There are six Forums per volume.

 

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